Below area few examples of unique, hands-on learning experiences that I have designed for students in Dexter Community Schools over the past 5 years as a Media Specialist
Introduction to Robotics using coding and Ozobots
After gaining experience and proficiency with block-based coding, students are introduced to a class set of Ozobots, which I acquired through a self-authored grant. These small robots can be programmed through color-coded instructions made with markers as well as through block-based coding language on student Chromebooks. My 3rd and 4th grade students have been offered the opportunity to explore, create, and revise their thinking while learning the fundamentals of robotics.
Connecting our learning with the Community
The learning experiences in our Media Center help build 21st century skills needed to help students thrive in an ever-changing future. In an effort to help students envision how their current work might shape their future, I have connected them with experts in the community. One popular community connection took place when students had the opportunity to conduct video interviews with real-life computer scientist, in which they were able to tie the coding work they had completed to those who use the same skills in their own careers.
Exploring the world beyond our classroom through Geocaching
In an effort to get students active, engaged, and utilizing technology outside of the classroom, I have taught the skill of geocaching to my 3rd and 4th grade students for several years. Geocaching is a real-world treasure hunt that utilizes technology and observational skills. Through our geocaching unit, students have explored local landmarks, created their own official geocache, and have followed trackable "class pets" on their journeys around our country and world. This teaching unit best embodies my passion for both technology and the outdoors, and both students and staff in the Dexter community have embraced the hobby of geocaching beyond my own classroom.
Virtual Reality "Field Trips" with Google Expeditions
As a technology coach, I became involved with the Google Expeditions Pioneer Program. Through this program, I was trained by Google Staff to help conduct, lead, and train others in the Google Expeditions app. This app allows teachers to direct student learning in the midst of 3-dimensional scenes in national parks, historic landmarks, and even outer space! I both wrote and obtained a grant to purchase a set of 35 smartphones, 35 VR headsets, and 1 teacher tablet to help facilitate virtual field trips for students in grades 2-12.